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NOD Harvester Concept (COMMAND & CONQUER 3)

Here is my concept for the NOD Harvester. I wanted to differentiate this unit from the GDI Harvester by using organic shapes. Manta rays and insects served as a source of inspiration for the hull.
The NOD Harvester also collects Tiberium crystals from the rear to further separate it from it's GDI counterpart. The 4 glowing green windows atop the Harvester's side pods indicate Tiberium levels.
© Electronic Arts

NOD Harvester

NOD Harvester